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AI Insights · Timothy · January 2022

Top 5 iOS Racing Games in the US: Q4 2021 Performance Analysis

In Q4 2021, the top 5 racing games on iOS in the US showed diverse trends in downloads, revenue, and active users. Explore detailed insights from Sensor Tower.

Top 5 iOS Racing Games in the US: Q4 2021 Performance Analysis

In Q4 2021, the top 5 iOS racing games in the United States displayed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on Sensor Tower data.

CSR 2 - Realistic Drag Racing from Zynga Inc. saw notable fluctuations in weekly revenue, peaking at around $656K during the week of December 20. Weekly downloads showed an initial decline but rebounded to approximately 50K by the end of the quarter. Active users started at 743K in late September, dipped mid-quarter, and rose to 696K by the end of December.

Mario Kart Tour by Nintendo Co., Ltd. experienced a steady weekly revenue, with a peak of about $246K in the last week of December. Downloads began strong with nearly 160K in late September but saw a drop to around 67K by late October, before rising again to approximately 135K by year-end. Active users fluctuated, starting at 572K, dipping mid-quarter, and ending at 633K.

No Limit Drag Racing 2 from Sycamore Valley Software LLC showed relatively stable revenue, hitting around $195K in early October and maintaining similar levels through the quarter. Weekly downloads started at 33K, dropped to about 22K by mid-November, and remained steady. Active users decreased from 145K in late September to about 112K by the end of December.

Need for Speed No Limits by Electronic Arts had a consistent revenue pattern, peaking at approximately $135K in the week of December 20. Downloads hovered around 25K to 30K throughout the quarter. The active user base saw a significant rise from 124K in late September to 159K in late November, before stabilizing around 124K by year-end.

Pixel Car Racer from STUDIO FURUKAWA, LLC experienced a revenue peak of about $72K in late October, with fluctuations throughout the quarter. Downloads were initially at 20K, peaking at 30K in early October, and then declining to around 15K by the end of the quarter. Active users increased from 31K in late September to a peak of about 64K in mid-October, before leveling off to approximately 43K in late December.

These insights reflect the dynamic nature of the mobile gaming landscape. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022